Junior Achievement Dream Accelerator

A tablet app and interactives that guide high-school field trips through entrepreneurship, money, and future goals.

Type
Education Center
Role
UX Designer
Timeline
June 2022 โ€“ December 2022
Team
G&A Strategy & Design
Client
Junior Achievement

Overview

A field-trip learning center where high-school students explore entrepreneurship, money, and careers. Students arrive as a class and move in groups on a schedule, so the room works as one coordinated system.

G&A designed the end-to-end visitor journey for Junior Achievement's Dream Accelerator in Greenwood Village, Colorado: an orientation, four interactives, a tablet app that ties them together, and QR-based takeaways students keep after the visit.

I led UX on three of the four interactives (Entrepreneurial Mindset, Reality Check, and Visualization) and on the app that ties the room together.

How a visit works

The schedule shaped every screen.

  • Timed rotations. After orientation and a short film, groups rotate through the activities, about ten minutes at each.
  • One tablet per group. The app guides each group to its next station, syncs with each interactive, and saves takeaways when students scan a QR code.
  • Takeaways that travel. At the end of the visit, students get an email summary of everything they saved.

One app, three interactives

The app is the thread. Each interactive is a self-contained activity that hands its result back to the app.

An app that runs the room

Dream Accelerator App

The app shows each group where to go next, warns them a minute before time is up, and saves takeaways when they scan a QR code at a station. Staff use an admin view to set up groups, start activities, and track progress. I defined the user flow, wireframes, and the integration requirements that let the app work with every other interactive.

My role โ€” User flow, wireframes, integration requirements

Choices with consequences

Entrepreneurial Mindset

Students pick a business to run, such as a restaurant, a clothing boutique, or a medical device company, then face a series of challenges with two options each. Their choices add up to one of three outcomes, followed by the story of a real Colorado business. I defined the flow, the wireframes, and the sync with the app. Visual designers built the final screens directly from my wireframes.

My role โ€” Visitor flow, wireframes, app integration

Trade-offs, not advice

Reality Check

Students build a future lifestyle across eight categories, from housing and food to transportation and family. Pop-up questions make them weigh each choice, and a cost-of-living chart updates in real time. The summary compares their total with the average and saves to their profile. I ran several rounds of wireframes so the numbers would read clearly to teens who aren't used to them.

Iteration โ€” sliders and a meter became tappable icons and a live chart

AR that links the wall to the tablet

Visualization

I redesigned this piece around AR. Students scan a shape on a large illustrated mural, answer a question about their future by composing stickers, text, and animated icons, then hold up the tablet to see the whole group's creations on the wall. The virtual mural becomes their takeaway. I worked with illustrator Jamie Cullen to make sure the mural could support the AR concept.

My role โ€” AR concept, visitor flow, wireframes, app integration

Process

Most of the work happened before visual design: flows, wireframes, and the integration rules that let every piece talk to the app.

Outcome

The Daniels Fund JA Dream Accelerator hosts high-school field trips in Greenwood Village, Colorado.

In 2024, the program appeared in national coverage of Gen Z's interest in entrepreneurship.

Press

Next plate ยท No. 01 / 05

Cleveland Museum of Natural History

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